Shape in 3D
Build with vertices, faces, primitives, symmetry, and height maps in a focused low-poly workspace.
3D pixel art studio for iPad
ZPixit brings low-poly modeling and pixel-art texturing into one tactile workspace built for iPad and Apple Pencil.
Made for ideas that should feel
Built around the work
One app for building the mesh and finishing the texture—without breaking the flow between two separate tools.
Build with vertices, faces, primitives, symmetry, and height maps in a focused low-poly workspace.
Paint on the model or refine the texture atlas in 2D with palettes, selections, fill, and dithering.
Take your work into games, portfolios, and prototypes with PNG, OBJ, GLB, GIF, and spritesheet exports.
Made with the app
A real model created, textured, and exported from the same focused workspace—shown here exactly as the app produced it.


Made in ZPixit
This model was shaped, textured, and exported directly from the app. The turntable above is the actual GIF output—not a mockup.
A direct workflow
Start with a primitive, an empty mesh, or one of the included projects.
Paint directly in 3D while keeping pixel-level control in the 2D atlas.
Export a model, texture, animated turntable, or production-ready spritesheet.
About the project
ZPixit was created by Borbono as part of Zaurio: a small studio exploring tools that make creative work feel approachable, immediate, and fun.
Meet the developerSupport ZPixit
ZPixit is made to be useful without ads, required accounts, or a subscription. If the project helps you, you can support its continued development with a completely optional contribution.
Contributions help cover testing devices, App Store costs, and the time needed to keep improving ZPixit.
Buy me a coffee Supporting is optional and does not change access to the app.Built for iPad
ZPixit is being prepared for the App Store.
Coming soon